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Top 10 Skateboarding Tricks Ever Pulled

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As Ancient Greeks had a way to speak the truth of something that put the speaker in jeopardy or physical peril, skaters likewise are meant to overcome any possibility of threat that may result in an injury to execute a trick. The bravery needed to pull it off is both a display of great skill and a personal challenge that rookies and pros look forward to proving themselves whenever they perform. If the heart is truth, the mind is focused and the body is on the move, the trick will be a fact. We know it can be relative depending on the skater, but who gives a shit! Here are 10 amazing skateboarding tricks a skater can pull to get closer to mastery:

 

10. Kickflip

This one may seem like basic shit, but it can only be unlocked when the skater masters the ollie in all its precision and nature. Kickflip as its name suggest is that iconic flip skaters are seen to perform while jumping with their decks (an ollie), flipping it mid-air, and falling right on it while still moving. The cruising foot toes slides through the board in order to make the flip. Not so easy, right? Back in the day this trick was a revolution and changed the performance of skateboarding to this day.

 

9. Heelflip

For flips you need speed and a high ollie, for once you’re taking air either you can land right on your deck’s top or in one of its edges and fall, or in its bottom half or even in the ground itself. The heelflip requires the same formula of the kickflip but changes the direction of the flip to the back of your heels instead of in front of your toes. For this one you need more air and perfect timing the landing. The real difficulty lies in the fraction of a second that you’re not actually seeing the board.

 

8. Varialflip

This one requires a kickflip and a backside pop shove-it in one execution. The latter basically is to ollie and then turn your board’s tail to the front. The combination of these two instances in a single moment is what makes it hard to perform but it can also open more other more complex combos to perform even larger tricks in any space layout.

 

7. 180

From this one on we’ll cover aerials, meaning that most of these tricks need a vert ramp or a half pipe to gain enough momentum to reach a greater amount of air than while doing flatground. The 180 Aerial means to get on top of the ramp while speeding, getting as much air as possible and turning your body and board 180° and rolling down the same ramp. Vert skaters use either their frontside or backside, which means if you face the ramp or not while doing the turn; some suggest that doing it frontside is more challenging.

 

6. 360

The next one in the family of aerials relies on doing a turn of 360° while taking air on the ramp. It requires more speed and momentum to gain enough time for the full spin to be done.

 

5. The McTwist

The vert skater adds another turn to the 360 making it a 540° turn, better known as a McTwist, first done by Mike McGill in 1984, hence its name. Great pro skaters use it while also performing kickflicks, hellflicks and varialflips in mid-air. Also, due to the third turn in a row, there’s a moment when you don’t see your landing zone. This shit gets too real for many.

 

4. 720

Basically (if that is the correct way to put it) adds another 180° turn to a McTwist. This one really (no, seriously) REALLY needs one hell of a vert. The horizontal length of the vert should be considerable for the skater to actually land on it while performing the spins. The first to ever do it was an early days Tony Hawk, back in the mid 80’s. If you’re mental enough to add to it a varial or flips, go for it, contact your life insurance first.

 

3. 900

You know the drill: turn + turn + turn + turn + turn. Simple as that. This is Tony Hawk’s signature move and the reason behind his biggest breakthrough in the 90’s. As he would say, it’s about feeling your board and body, since in this one your blindfolded twice from your board and landing zones. The trick behind the trick lies in your weight control and gravity center, one single error in the flight and your pretty much fucked up.

 

2. 1080

Yep, one more should do, why not? This one needs an even bigger ramp (dubbed Mega Ramps) in order to reach a height of approximately between 10 and 15 feet. The first one who did it was Tom Schaar (who was just 20, by the way).

 

1.1260

And finally (no, really), finally it has come to an end. Three and half revolutions of pure insanity. In 2019 at X Games, Mitchie Brusco became the first human being to ascend from it and then return to us with a living testimony. It was more of a theoretical challenge or mental experiment, but now it’s a reality. Who knows what the next turn will be and who’s waiting eagerly for the challenge next to come.

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