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Is Skater XL Bringing Skateboarding Games Back To Glory?

By Andres Pachon

A. Pachon, a journalist and skateboard addict, is a full-time writer for SHIT® Magazine. 

 

Release Date: July 7th 2020

 Skateboarding video games have played a major role in the spreading of the discipline worldwide, it has given access to kids to be able to learn and get into the skateboarding culture before they are even able to jump on a board, which might be something odd for some people but how many of the 2000’s kids actually started to skate, in the urge of recreating what they were able to do on their consoles?

Avid skateboarders are also the main public these games are released for, since it gives you the chance to be able to skate even at home and technologies that have been developed for these games could even give you some insight into tricks you are not yet able to do! Which by on-screen explanations and slowmo repeats, you could actually learn a thing or two to be able to perform them in real life!

It has been a few years since there was a big contribution to this genre in video games and the new release from Easy Day Studios intends to provide just that! Moving on from mobile to be available on PC, PS4, Xbox One and Nintendo Switch, adding new features and improved graphics but focused mostly on improved playability to provide you with a never before seen experience.

Skater XL is striving to fill out the gap left by “SKATE” and the Tony Hawk's franchises by introducing new dynamics to the game and a new approach from indie company Easy Day Studios by showcasing exciting features.

 

Start from Scratch!

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Photo: Rhett Noonan (Unsplash)

One of the main differences between big-budget games like the ones mentioned above is the fact that Skater XL does not have ANY tricks programmed in the game and all of the SHIT® you are able to do is controlled by the mere movement of the sticks, each thumbstick is connected to the characters foot and as the player moves the stick, the board instantly responds providing you with incredible freedom to perform your favorite tricks!

 

 

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Real-Life PROS

Tiago Lemos, Brandon Westgate, Evan Smith, and Tom Asta are some of the guys you will be able to play, each one of the characters was designed with their own gear to fit their real-life skateboarding style.

 

Custom Characters

Possibilities are endless with the customization of your character, you will be able to create, put yourself on a virtual skateboarding world and use up a gear from REAL skateboarding brands, Lakai, DC, Dickies and New Balance are just some of the few brands featured in the game, which will provide you with an even more realistic skateboarding experience!

 

Real-Life Locations!

Skate through LA downtown and the most legendary spots in the world with more than 50,000 members on Discord who create online zines, video parts and fake skate brands to share and explore your skateboarding creativity!

This is one of the most awaited games of the year and is scheduled to be released in July 2020, so keep an eye out for it, you can also now pre-order the game for PS4 and Xbox One!


Read also: Top 10 Skateboarding Video Games

Read also: Skateboarding Games: Legacy of Tony Hawk Pro Skater Series

 

 

Enter to win a free skateboard deck by clicking here

 

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Patrick May 07, 2020

You didn’t really answer the question that the title left.
Seeing as you can already play the game, and have been able to since December 2018, I expected a lot more out of this article, as well as the news being up-to-date (Release date was confirmed to be July 7th a few days ago.)

I expected you to at least have tried the game before writing an article on it, commenting on how the game actually feels to play, if you feel uncertain on how it feels to play (since it takes a good while to get decent at) then you should probably ask the community “What is your opinions? Have you played it? How does it feel?”.

I was also lured in by the promise of various opinions (of which there were none about the game.)

There seems to be quite a few details missed too, like the fact that you decide how exactly the trick is done.
You can do a faster 360 flip, a slower one an “instagram” type spread-legs one, you can catch it early and pull it in with your legs, you can catch it late and pull it back with your legs, you can rocket your kickflips, you can tweak your kickflips, you can choose which foot you wanna catch with incase you for whatever reason want to catch a 360 flip with your back foot and shoot your front foot forwards “ollie north” style, you can do that.
You did somewhat mention this, but it’s not touched on in a way that shows how big of a feature it is.

Please at least try the game out before writing a short, lazy article on it.

Andres Pachon May 07, 2020

What’s up dude! We appreciate the feedback on the article, we are fully aware that the game has not been released yet! We are basically bringing the good news to those who didn’t know them already! I added the release date to the top of the article, thanks for the heads up!

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